Friday, October 28, 2011

How to teach students about global hunger

A great guided inquiry lesson.  It provides a framework that can be used in many contents. Enjoy:}
This blog post describes a classroom lesson that can be used to mark World Food Day, which occurred on Oct. 16 and is intended to raise awareness about global hunger. Students are asked to develop a working definition of the word, and then, using online resources from the World Food Programme, they can consider hunger as a solvable problem and work on potential solutions. The New York Times (tiered subscription model)/The Learning Network blog (10/14)

Saturday, October 22, 2011

Mass. school opts for an all-digital library

Following is an article on the changes brought about by converting print to digital.  Notice the increased collaboration.

Officials at Cushing Academy in Ashburnham, Mass., two years ago replaced the school's 40,000-book library with electronic resources, converting print titles to digital formats and allowing students and teachers new full-time access to resources online. The library itself was also redesigned, complete with LCD screens that preview new book titles and space for students to learn and work together. "It's become a much more open and collaborative space, instead of just a place where users come to check out materials," Tom Corbett, the library's executive director, said. T.H.E. Journal (10/19)

Thursday, October 13, 2011

High-tech library in Chicago is designed to boost student literacy

  • Here is a great article on the connection between technology and literacy.  The article confirms many of 
  •  the conclusions the Maine Literacy and Technology Pilot, 3 year study recommended.  Take a look and see what you think.
  • A new digital-media project at Chigago's main public library is aimed at exploring how such technology can affect student literacy. "YOUmedia -- a Digital Library Space for Teens," is a 5,500-square-foot room at the Harold Washington Library Center that houses laptop computers, music keyboards, recording equipment, video cameras and other devices designed for use by teens. The experiment is based on the research of cultural anthropologist Mizuko Ito, who studied how students interact with media and their peers. USA TODAY (10/10)